Face Reconstruction on Mobile Devices Using a Height Map Shape Model and Fast Regularization

Fabio Maninchedda, Christian Häne, Martin R. Oswald, M. Pollefeys
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引用次数: 10

Abstract

We present a system which is able to reconstruct human faces on mobile devices with only on-device processing using the sensors which are typically built into a current commodity smart phone. Such technology can for example be used for facial authentication purposes or as a fast preview for further post-processing. Our method uses recently proposed techniques which compute depth maps by passive multi-view stereo directly on the device. We propose an efficient method which recovers the geometry of the face from the typically noisy point cloud. First, we show that we can safely restrict the reconstruction to a 2.5D height map representation. Therefore we then propose a novel low dimensional height map shape model for faces which can be fitted to the input data efficiently even on a mobile phone. In order to be able to represent instance specific shape details, such as moles, we augment the reconstruction from the shape model with a distance map which can be regularized efficiently. We thoroughly evaluate our approach on synthetic and real data, thereby we use both high resolution depth data acquired using high quality multi-view stereo and depth data directly computed on mobile phones.
基于高度映射形状模型和快速正则化的移动设备人脸重建
我们提出了一个系统,该系统能够在移动设备上重建人脸,仅使用当前商品智能手机中通常内置的传感器进行设备上处理。例如,这种技术可以用于面部认证目的或作为进一步后处理的快速预览。我们的方法使用了最近提出的技术,即直接在设备上通过被动多视立体来计算深度图。提出了一种从典型噪声点云中恢复人脸几何形状的有效方法。首先,我们证明了我们可以安全地将重建限制为2.5D高度地图表示。因此,我们提出了一种新颖的低维高度地图形状模型,该模型可以在手机上有效地拟合输入数据。为了能够表示实例特定的形状细节,例如痣,我们用一个可以有效正则化的距离图来增强形状模型的重建。我们在合成数据和真实数据上全面评估了我们的方法,因此我们既使用高质量多视角立体图像获得的高分辨率深度数据,也使用直接在手机上计算的深度数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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