Capacity of Interactive Communication over Erasure Channels and Channels with Feedback

R. Gelles, Bernhard Haeupler
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引用次数: 41

Abstract

We consider interactive communication performed over two simple types of noisy channels: binary error channels with noiseless feedback and binary erasure channels. In both cases, the noise model is adversarial. Assuming at most e-fraction of the bits can be corrupted, we show coding schemes that simulate any alternating interactive protocol with rate 1 − Θ(H(e)). All our simulations are simple, randomized, and computationally efficient.The rates of our coding schemes stand in contrast to the interactive communication rates supported by random or adversarial error channels without feedback, for which the best known coding schemes achieve rates of 1 − Θ([EQUATION]e) and 1 − Θ([EQUATION]e log log 1/e), respectively. As these rates are conjectured to be optimal, our result implies a large asymptotic gap between interactive communication rate over noisy channels with and without feedback. Such a gap has no equivalent in the standard one-way communication setting.
Erasure信道和反馈信道的交互通信能力
我们考虑在两种简单类型的噪声信道上进行交互通信:具有无噪声反馈的二进制错误信道和二进制擦除信道。在这两种情况下,噪声模型都是对抗性的。假设最多e部分比特可以被损坏,我们展示了模拟任何速率为1−Θ(H(e))的交替交互协议的编码方案。我们所有的模拟都是简单的、随机的、计算效率高的。我们的编码方案的速率与没有反馈的随机或对抗性错误通道支持的交互通信速率形成对比,其中最著名的编码方案分别达到1−Θ([EQUATION]e)和1−Θ([EQUATION]e log log 1/e)的速率。由于这些速率被推测是最优的,我们的结果意味着在有反馈和没有反馈的噪声信道上的交互通信速率之间存在很大的渐近差距。这样的差距在标准的单向通信设置中没有等价物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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