BAP sparsing: a novel approach to MPEG-4 body animation parameter compression

Siddhartha Chattopadhyay, S. Bhandarkar, Kang Li
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引用次数: 4

Abstract

The MPEG-4 standard includes support not only for natural video and audio, but also for synthetic graphics and sounds. In the MPEG-4 specifications, body animation parameters (BAPs) and body definition parameters (BDPs) allow virtual bodies and their animation to be compressed using a standard compression pipeline comprising of quantization, predictive encoding and arithmetic coding of these parameters. In this paper, we propose and implement a new stage within the standard prediction-based compression pipeline for the BAPs, termed as BAP sparsing. BAP sparsing compresses a complete block of motion data, consisting of an initial 1-frame followed by subsequent P-frames, required for creating the animation. It exploits the inherent hierarchical structure of the human skeletal model to intelligently drop and modify the P-frames, while preserving animation quality. BAP sparsing is shown to result in superior compression of the BAP data, with negligible loss in the motion animation quality. It is also shown to result in a lower network throughput requirement and fewer CPU cycles on the client end to create the animation. The proposed method is particularly well suited for animation using BAP data.
BAP稀疏:一种新的MPEG-4体动画参数压缩方法
MPEG-4标准不仅支持自然视频和音频,还支持合成图形和声音。在MPEG-4规范中,身体动画参数(BAPs)和身体定义参数(bdp)允许使用由这些参数的量化、预测编码和算术编码组成的标准压缩管道对虚拟身体及其动画进行压缩。在本文中,我们提出并实现了基于预测的标准BAP压缩管道中的一个新阶段,称为BAP稀疏。BAP稀疏压缩了一个完整的运动数据块,包括创建动画所需的初始1帧和随后的p帧。它利用人体骨骼模型固有的层次结构来智能地删除和修改p帧,同时保持动画质量。BAP稀疏被证明可以对BAP数据进行更好的压缩,而运动动画质量的损失可以忽略不计。它还显示了较低的网络吞吐量需求和更少的客户端CPU周期来创建动画。所提出的方法特别适合于使用BAP数据的动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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