Learning to Write User Stories with the 4C Model: Context, Card, Conversation, and Confirmation

Cécile Péraire
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引用次数: 1

Abstract

Writing user stories that effectively support software product development is difficult for students new to the practice. This position paper addresses this challenge by extending the existing 3C model for defining user stories with an extra C for ‘context’. This format is targeted to interactive software systems and inspired by a grounded theory research study where the observed product managers provided context by basing most user stories on concrete and validated design artifacts, such as wireframes. After experimenting with the 4C model during four semesters with positive initial results, we posit that the model helps students generate stories that are easier to create and review while supporting the development of innovative solutions that satisfy the stakeholders’ needs.
学习用4C模型写用户故事:上下文、卡片、对话和确认
编写有效地支持软件产品开发的用户故事对于刚接触实践的学生来说是困难的。本文通过扩展现有的3C模型来定义用户故事,并为“上下文”增加了一个C,从而解决了这一挑战。这种格式以交互式软件系统为目标,并受到一项基础理论研究的启发,在该研究中,观察到的产品经理通过将大多数用户故事建立在具体的和经过验证的设计工件(如线框图)上来提供上下文。在对4C模型进行了四个学期的实验并取得了积极的初步结果之后,我们认为该模型可以帮助学生生成更容易创建和审查的故事,同时支持满足利益相关者需求的创新解决方案的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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