Engineering a Distributed-Memory Triangle Counting Algorithm

P. Sanders, Tim Niklas Uhl
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引用次数: 2

Abstract

Counting triangles in a graph and incident to each vertex is a fundamental and frequently considered task of graph analysis. We consider how to efficiently do this for huge graphs using massively parallel distributed-memory machines. Unsurprisingly, the main issue is to reduce communication between processors. We achieve this by counting locally whenever possible and reducing the amount of information that needs to be sent in order to handle (possible) nonlocal triangles. We also achieve linear memory requirements despite superlinear communication volume by introducing a new asynchronous sparse-all-to-all operation. Furthermore, we dramatically reduce startup overheads by allowing this communication to use indirect routing. Our algorithms scale (at least) up to 32 768 cores and are up to 18 times faster than the previous state of the art.
设计分布式内存三角形计数算法
计算图中的三角形和与每个顶点相关的三角形是图分析的基本和经常考虑的任务。我们考虑如何在使用大规模并行分布式内存机器的大型图形中有效地做到这一点。不出所料,主要问题是减少处理器之间的通信。我们通过尽可能地对局部进行计数来实现这一点,并减少为了处理(可能的)非局部三角形而需要发送的信息量。通过引入新的异步稀疏全对全操作,我们还实现了线性内存需求,尽管通信量是超线性的。此外,通过允许这种通信使用间接路由,我们大大减少了启动开销。我们的算法规模(至少)高达32 768核,比以前的艺术状态快18倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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