Employing Stochastic Multiplayer Games to Support Self-Organization over Ad Hoc Networks

Ian Riley, R. Gamble
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引用次数: 1

Abstract

Self-organization over ad hoc networks is of growing interest due to their application to collective adaptive systems of IoT devices, such as wearables and drones. These devices can possess situational goals that depend on the availability of external services provided by service providers (SPs) within the ad hoc network. SPs have quality-of-service (QoS) attributes whose values are based on the service(s) they have available. These QoS attributes can be negatively affected by environmental sources of uncertainty as well as behavioral constraints imposed on the SP to support self-organization via integration. Novel mechanisms are needed to evaluate the impact of an integration configuration on the SP's QoS attributes to produce Pareto optimal configurations. We construct a stochastic multiplayer game (SMG) that evaluates a SP's expected satisficing level given its privileged data access, sources of uncertainty, and QoS values. Polynomial regression is applied to the output of the SMG to produce a model to evaluate an integration configuration at runtime. We demonstrate the model on a rescue scenario involving wearables and drones and examine the efficacy of the resulting configurations.
利用随机多人游戏支持Ad Hoc网络的自组织
ad hoc网络上的自组织越来越受到关注,因为它们应用于物联网设备的集体自适应系统,如可穿戴设备和无人机。这些设备可以拥有依赖于自组织网络中服务提供者(sp)提供的外部服务的可用性的情景目标。服务提供商具有服务质量(QoS)属性,其值基于其可用的服务。这些QoS属性可能会受到不确定性的环境来源以及通过集成支持自组织的SP所施加的行为约束的负面影响。需要新的机制来评估集成配置对SP的QoS属性的影响,以产生帕累托最优配置。我们构建了一个随机多人博弈(SMG),在给定SP的特权数据访问、不确定性来源和QoS值的情况下,评估SP的预期满意水平。将多项式回归应用于SMG的输出,以生成一个模型,以便在运行时评估集成配置。我们在涉及可穿戴设备和无人机的救援场景中演示了该模型,并检查了结果配置的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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