Ukucha: a video game for teaching experimental psychology

Joseph E. Cruz-Tapia, Henry H. Ganoza-Fuentes, Gerson M. Garcia-Jimenez, Segundo E. Cieza-Mostacero
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引用次数: 0

Abstract

The COVID-19 pandemic has forced educational institutions to find a way to meet educational needs, within these those for experimentation. This article implements a video game for teaching experimental psychology in a private university. The research is of an applied type and experimental design. For the development of the software, the SUM methodology was used for the development of the video game and the OOHDM methodology for the development of the web page according to the video game. Additionally, cutting-edge tools have been considered to be able to make a scalable and robust application such as the use of Unreal Engine 4 in its version 4.27 for the development of the video game, Blender in its version 3.0 for 3D modeling and character animation, Django as a framework Python for web development in conjunction with PostgreSQL for the elaboration of the database through the software architecture Model Vista Template (MVT).
Ukucha:一款用于教授实验心理学的电子游戏
2019冠状病毒病大流行迫使教育机构寻找满足教育需求的方法,在这些需求中进行实验。本文实现了一种用于私立大学实验心理学教学的电子游戏。本研究为应用型实验设计。在软件开发中,采用SUM方法进行视频游戏的开发,并根据视频游戏采用OOHDM方法进行网页的开发。此外,尖端的工具已经被认为能够使一个可扩展的和健壮的应用程序,如使用虚幻引擎4在其4.27版本的视频游戏的开发,Blender在其3.0版本的3D建模和角色动画,Django作为框架Python的web开发与PostgreSQL结合,通过软件架构模型Vista模板(MVT)的数据库的细化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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