Toward Believable Acting for Autonomous Animated Characters

Cassidy J. Curtis, Sigurdur O. Adalgeirsson, Horia Stefan Ciurdar, Peter F McDermott, JD Velásquez, W. B. Knox, Alonso Martinez, Dei Gaztelumendi, Norberto A. Goussies, Tianyu Liu, Palash Nandy
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引用次数: 4

Abstract

This paper describes design principles and a system, based on reinforcement learning and procedural animation, to create an autonomous character capable of believable acting—exhibiting a responsive and expressive illusion of interactive life, grounded in its subjective experience of its world. The design principles incorporate knowledge from animation, human-computer interaction, and psychology, articulating guidelines that, when followed, support a viewer’s suspension of disbelief. The system’s reinforcement learning brain generates action, emotion, and attention signals based on motivational drives, and its procedural animation system translates those signals into expressive biophysical movement in real time. We demonstrate the system on a stylized quadruped character in a virtual habitat. In a user study, participants rated the character favorably on animacy and ability to experience emotions, which is consistent with finding the character believable.
自主动画角色的可信表演
本文描述了基于强化学习和程序化动画的设计原则和系统,以创造一个能够可信表演的自主角色——展示一种基于其对世界的主观体验的互动生活的反应和表达幻觉。设计原则结合了动画、人机交互和心理学的知识,明确了指导方针,当遵循这些指导方针时,支持观众暂停怀疑。该系统的强化学习大脑根据动机驱动产生动作、情绪和注意力信号,其程序动画系统将这些信号实时转化为具有表现力的生物物理运动。我们在一个虚拟的栖息地展示了一个程式化的四足动物角色的系统。在一项用户研究中,参与者对角色的活力和体验情感的能力给予了好评,这与认为角色可信一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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