Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency

David Halbhuber, Maximilian Huber, V. Schwind, N. Henze
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引用次数: 2

Abstract

Visual latency is known to decrease player performance and experience starting at 25 ms. Less is known about the effects of auditory latency in video games. To investigate the effects of auditory latency, we added auditory latency to a publicly available and latency-sensitive first-person shooter game. Using the game, we conducted a study with 24 participants playing the game with four different levels of auditory latency (0 ms, 50 ms, 100 ms, 200 ms). The results of a Bayesian analysis support a model with no true effect of auditory latency on game experience and player performance in first-person shooter games. Hence, our preliminary results indicate that auditory latency may not affect gamers with the same magnitude as visual latency.
理解玩家在玩带有听觉延迟的第一人称射击游戏时的表现和游戏体验
从25毫秒开始,视觉延迟就会降低玩家的表现和体验。人们对电子游戏中听觉延迟的影响知之甚少。为了研究听觉延迟的影响,我们将听觉延迟添加到一款公开且对延迟敏感的第一人称射击游戏中。我们利用这款游戏对24名参与者进行了一项研究,让他们在4种不同的听觉延迟水平(0毫秒、50毫秒、100毫秒、200毫秒)下玩这款游戏。贝叶斯分析的结果支持一个模型,即听觉延迟对第一人称射击游戏中的游戏体验和玩家表现没有真正的影响。因此,我们的初步结果表明,听觉延迟可能不会像视觉延迟那样影响玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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