Interactive multi-objective particle swarm optimisation using decision space interaction

Jan Hettenhausen, A. Lewis, M. Randall, T. Kipouros
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引用次数: 19

Abstract

The most common approach to decision making in muIti-objective optimisation with metaheuristics is a posteriori preference articulation. Increased model complexity and a gradual increase of optimisation problems with three or more objectives have revived an interest in progressively interactive decision making, where a human decision maker interacts with the algorithm at regular intervals. This paper presents an interactive approach to muIti-objective particle swarm optimisation (MOPSO) using a novel technique to preference articulation based on decision space interaction and visual preference articulation. The approach is tested on a 2D aerofoil design case study and comparisons are drawn to non-interactive MOPSO.
基于决策空间交互的交互式多目标粒子群优化
在多目标优化中最常见的决策方法是后验偏好表达。模型复杂性的增加和具有三个或更多目标的优化问题的逐渐增加,重新引起了人们对逐步交互式决策的兴趣,即人类决策者定期与算法进行交互。提出了一种基于决策空间交互和视觉偏好衔接的多目标粒子群优化的交互式方法。该方法在二维翼型设计案例研究中进行了测试,并与非交互式MOPSO进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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