I Am a Tree: Embodiment Using Physically Based Animation Driven by Expressive Descriptors of Motion

Caroline Larboulette, S. Gibet
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引用次数: 7

Abstract

Expressive representation of human movement has given rise to various static or dynamic artistic creations, whether they take into account specific postures or motion sequences. In this paper we are interested in the expressive qualities of motion and how these qualities influence the evolution of a 3D simulated system. The embodiment of this system takes the form of a non-anthropomorphic structure (non-human appearance) whose behavior expresses the emotional content of the original human motion. Expressive descriptors are extracted from a sequence of theatrical movements executed with different emotional states and used to dynamically control a mass-spring system coupled to a particle system as well as its rendering. The framework allows for the exploration of different sets of motion descriptors and mappings to the parameters of the 3D simulation. The resulting animations are discussed and evaluated through perceptual studies.
我是一棵树:由运动的表达描述符驱动的基于物理的动画的体现
对人体运动的表现性表现产生了各种静态或动态的艺术创作,无论是考虑到特定的姿势还是运动序列。在本文中,我们感兴趣的是运动的表达品质,以及这些品质如何影响一个三维模拟系统的演变。该系统的体现形式为非拟人化结构(非人类外观),其行为表达了原始人类运动的情感内容。表达描述符是从一系列不同情绪状态下执行的戏剧动作中提取出来的,用于动态控制与粒子系统耦合的质量-弹簧系统及其渲染。该框架允许探索不同组的运动描述符和映射到3D模拟的参数。由此产生的动画是讨论和评估通过感性研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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