Work-In-Progress—CrimOPS—Gamified Virtual Simulations for Authentic Assessment in Criminology

F. J. Gerard, M. Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards
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Abstract

Authentic assessment is the concept of using creative learning experiences to assess students’ skills and knowledge in conditions that simulate reality. The importance of authentic assessment in higher education is recognized as it helps measure student performance and attainment of skills related to the expected learning outcomes of the degree program, they study that map the skills required in their profession in the related industry. There is also growing evidence that authentic assessment can enhance student engagement and improve the student experience and learning outcomes. VR coupled with gamification offers the authentic context for students to apply their knowledge and skills while solving real-world problems. This paper presents a work-in-progress study that focuses on the creation of an educational resource that effectively supports teaching and learning crime-scene analysis and evidenced-based inferences in Criminology through simulated crime scenes. The paper describes a participatory design process involving students and academics as co-creators of a VR game, the CrimOPS, it presents the initial prototype derived from this collaboration and preliminary study results.
犯罪学中真实评估的游戏化虚拟模拟
真实评估是指在模拟现实的条件下,利用创造性的学习经验来评估学生的技能和知识。真实评估在高等教育中的重要性是公认的,因为它有助于衡量学生的表现和与学位课程预期学习成果相关的技能,他们研究了他们在相关行业的专业所需的技能。也有越来越多的证据表明,真实的评估可以提高学生的参与度,改善学生的体验和学习成果。虚拟现实与游戏化相结合,为学生在解决现实问题的同时应用他们的知识和技能提供了真实的环境。本文提出了一项正在进行的研究,重点是创建一种教育资源,通过模拟犯罪现场,有效地支持犯罪学中犯罪现场分析和基于证据的推理的教学和学习。这篇论文描述了一个参与式设计过程,让学生和学者作为VR游戏《criops》的共同创造者,它展示了基于这种合作的初始原型和初步研究结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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