Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children

Katerina Morfoniou, Iro Voulgari, M. Sfyroera, D. Gouscos
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引用次数: 5

Abstract

In this paper, we describe a study focusing on the problem solving processes preschool children display while playing a digital game. Through a qualitative methodology using observation, gameplay screen-capture, and semi-structured interviews as data collection instruments, in an early childhood education classroom, we found that the children displayed problem solving practices and approaches, such as problem analysis, selection of information, and assessment. Through this study we aim to contribute to the research and design of games for preschool children that go beyond the drill-and-practice games for the acquisition of content knowledge, to games supporting higher order cognitive skills, which are critical for the preschool age.
数字游戏和问题解决过程的出现:以学龄前儿童为例
在本文中,我们描述了一项针对学龄前儿童在玩数字游戏时表现出的问题解决过程的研究。通过使用观察、游戏屏幕捕捉和半结构化访谈作为数据收集工具的定性方法,我们发现在幼儿教育课堂上,孩子们展示了解决问题的实践和方法,如问题分析、信息选择和评估。通过这项研究,我们的目标是为学龄前儿童的游戏研究和设计做出贡献,这些游戏不仅仅是为了获取内容知识而进行的练习和练习,而是为了支持对学龄前儿童至关重要的更高层次的认知技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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