Design of Sound and Place - Recent Studios

Marie-Paul MacDonald
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Abstract

Urban public spaces and their associated architecture should be capable of eliciting responses from all of the human senses, yet traditionally urban and architectural designers rely primarily on visual display to persuade the public of the qualities of new proposals. As it becomes more common to use a variety of media to depict and simulate proposed urban spaces, designers and teachers of design look for ways to sensitize emerging designers to the full spectrum of sensations that inform potential users of a public space. The design studios discussed in this paper bring together the issues of the design of the experience of visual and aural settings, in an era of podcasts and ear-buds.In order to address issues of sound and public space, the author selected examples from two architectural design studios that took place in 2016 and 2018. Undergraduate students composed their own programs and projects to take into account the aural as well as visual qualities associated with their design intentions and ambitions. The process began with a programming phase to designate performing and listening as interactions that constitute primary activities happening in the context of the proposed public built form and related urban space. The research continued with an exploration of the tectonics and materials of the projects. Preliminary field research located and mapped small centralized urban organizations related to the sonic: collectives and small businesses working, for example, in the areas of sound recording, radio and musical performance.
声音和地点的设计-最近的工作室
城市公共空间及其相关建筑应该能够引起人类所有感官的反应,然而传统的城市和建筑设计师主要依靠视觉展示来说服公众新方案的质量。随着使用各种媒体来描绘和模拟拟议的城市空间变得越来越普遍,设计师和设计教师寻找方法,使新兴设计师对公共空间潜在用户的全方位感觉敏感。本文讨论的设计工作室汇集了在播客和耳塞时代的视觉和听觉体验设计问题。为了解决声音和公共空间的问题,作者从2016年和2018年的两个建筑设计工作室中选择了例子。本科生根据自己的设计意图和抱负,考虑到听觉和视觉品质,编写自己的方案和项目。这个过程开始于一个规划阶段,指定表演和倾听作为互动,构成在拟议的公共建筑形式和相关城市空间的背景下发生的主要活动。研究继续探索项目的构造和材料。初步的实地研究定位和绘制了与声音有关的小型集中城市组织:例如,在录音、广播和音乐表演领域工作的集体和小型企业。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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