Penggunaan Media Animasi Berbasis Macromedia Flash untuk Meningkatkan Hasil Belajar Siswa pada Konsep Materi Sistem Peredaran Darah Manusia

Risya Pramana Situmorang, E. Andayani
{"title":"Penggunaan Media Animasi Berbasis Macromedia Flash untuk Meningkatkan Hasil Belajar Siswa pada Konsep Materi Sistem Peredaran Darah Manusia","authors":"Risya Pramana Situmorang, E. Andayani","doi":"10.17509/AIJBE.V2I1.14544","DOIUrl":null,"url":null,"abstract":"This research aims to improve cognitive, affective and psychomotor learning outcomes through using animation based on macromedia flash. The subjects of classroom action research were 20 students, 11 male students and 9 female students from class VIII Christian Middle School 4 Salatiga. The study was conducted for 2 months in the 2017/2018 school year with 4 meetings. Measurements on cognitive learning outcomes, used instruments in the form of learning outcomes tests with 25 items, affective and psychomotor domains using questionnaire and observation sheets. Data processing and analysis used is description analysis. The percentage gain in the pre-cycle is 25% and the percentage of student learning completeness is obtained in the first cycle with a percentage of 52.9%. Furthermore cognitive learning outcomes also increased in the second cycle to 82.3%. The increase in the percentage of students 'completeness with an average of 53.4% indicates that there is a change and an increase in students' cognitive learning outcomes from the pre-cycle, cycle I and cycle IIAffective learning outcomes in the first cycle had a achievement of 55%, the acquisition of affective aspects in the first cycle still had not achieved the expected completeness, namely the standard score of 70%. However, in the second cycle the affective aspect achieved a percentage score of 78%. While the psychomotor aspects in the first cycle were 53%, increasing up to 75% in the second cycle with completeness of ≥75%.","PeriodicalId":228210,"journal":{"name":"Assimilation: Indonesian Journal of Biology Education","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Assimilation: Indonesian Journal of Biology Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17509/AIJBE.V2I1.14544","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

This research aims to improve cognitive, affective and psychomotor learning outcomes through using animation based on macromedia flash. The subjects of classroom action research were 20 students, 11 male students and 9 female students from class VIII Christian Middle School 4 Salatiga. The study was conducted for 2 months in the 2017/2018 school year with 4 meetings. Measurements on cognitive learning outcomes, used instruments in the form of learning outcomes tests with 25 items, affective and psychomotor domains using questionnaire and observation sheets. Data processing and analysis used is description analysis. The percentage gain in the pre-cycle is 25% and the percentage of student learning completeness is obtained in the first cycle with a percentage of 52.9%. Furthermore cognitive learning outcomes also increased in the second cycle to 82.3%. The increase in the percentage of students 'completeness with an average of 53.4% indicates that there is a change and an increase in students' cognitive learning outcomes from the pre-cycle, cycle I and cycle IIAffective learning outcomes in the first cycle had a achievement of 55%, the acquisition of affective aspects in the first cycle still had not achieved the expected completeness, namely the standard score of 70%. However, in the second cycle the affective aspect achieved a percentage score of 78%. While the psychomotor aspects in the first cycle were 53%, increasing up to 75% in the second cycle with completeness of ≥75%.
使用基于宏场闪的动画媒体来提高学生对人体循环系统材料概念的学习结果
本研究旨在通过使用基于macromedia flash的动画来提高认知、情感和精神运动的学习效果。课堂行动研究的对象是来自萨拉提加基督教中学八班的20名学生,其中男生11名,女生9名。该研究在2017/2018学年进行了为期2个月的4次会议。对认知学习成果的测量,使用了学习成果测试形式的工具,有25个项目,情感和精神运动领域,使用问卷调查和观察表。数据处理和分析采用描述分析。在预周期中获得的百分比为25%,在第一个周期中获得的学生学习完成百分比为52.9%。此外,认知学习成绩在第二周期也增加到82.3%。学生的完成度百分比平均提高了53.4%,说明学生的认知学习成果从前周期、周期一、周期三阶段有所变化和提高,第一周期的情感学习成果达到了55%,第一周期情感方面的习得仍未达到预期的完成度,即70%的标准分数。然而,在第二个周期中,情感方面的百分比得分达到了78%。而精神运动方面在第一个周期中占53%,在第二个周期中增加到75%,完整性≥75%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信