How to train your dog: Neural enhancement of quadruped animations

Donald E. Egan, George Fletcher, Yiguo Qiao, D. Cosker, R. Mcdonnell
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Abstract

Creating realistic quadruped animations is challenging. Producing realistic animations using methods such as key-framing is time consuming and requires much artistic expertise. Alternatively, motion capture methods have their own challenges (getting the animal into a studio, attaching motion capture markers, and getting the animal to put on the desired performance) and the resulting animation will still most likely require cleaning up. It would be useful if an animator could provide an initial rough animation and in return be given a corresponding high quality realistic one. To this end, we present a deep-learning approach for the automatic enhancement of quadruped animations. Given an initial animation, possibly lacking the subtle details of true quadruped motion and/or containing small errors, our results show that it is possible for a neural network to learn how to add these subtleties and correct errors to produce an enhanced animation while preserving the semantics and context of the initial animation. Our work also has potential uses in other applications, for example, its ability to be used in real-time means it could form part of a quadruped embodiment system.
如何训练你的狗:四足动物动画的神经增强
创造逼真的四足动物动画是具有挑战性的。使用关键帧等方法制作逼真的动画非常耗时,并且需要大量的艺术专业知识。另外,动作捕捉方法也有自己的挑战(将动物带入工作室,附加动作捕捉标记,并让动物进行所需的表演),并且最终的动画仍然很可能需要清理。如果动画师能够提供一个初始的粗略动画,并作为回报给予相应的高质量逼真的动画,这将是非常有用的。为此,我们提出了一种深度学习方法来自动增强四足动物动画。给定一个初始动画,可能缺乏真实四足运动的细微细节和/或包含小错误,我们的结果表明,神经网络有可能学习如何添加这些细微之处并纠正错误,以产生增强的动画,同时保留初始动画的语义和上下文。我们的工作在其他应用中也有潜在的用途,例如,它的实时使用能力意味着它可以成为四足动物化身系统的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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