A Case Study on Auto Socialization in Online Platforms

Lars Aagaard-Kirkeby
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引用次数: 1

Abstract

Auto socialization Theory[1][2]is a socialization theory, introduced by Swedish Social Psychology Professor Emeritus Lars Dencik, Roskilde University Center (RUC) on how humans socialize, attempting to be a part of a group by using a taxonomy in three stages. Even though the theory is based on socialization amongst minors, the adult human uses Auto socialization to navigate everyday life in all its aspects of interaction, including communications, collaborations through online platforms. By focusing on the Auto socialization aspect in an online context, it is possible to explain why online platforms e.g. Facebook, World of Warcraft are so successful in maintaining and increasing the numbers of stabile audience and why other platforms, offering learning on a massive scale, (MOOC) facing dropout rates in the high 80 -90’s[3][4][5].
网络平台上的汽车社会化案例研究
汽车社会化理论[1][2]是由瑞典罗斯基勒大学中心(RUC)的社会心理学名誉教授Lars Dencik提出的一种社会化理论,研究人类是如何社会化的,试图通过三个阶段的分类法成为群体的一部分。尽管该理论是基于未成年人之间的社交,但成年人使用自动社交来引导日常生活中互动的各个方面,包括通过在线平台进行交流和合作。通过关注在线环境中的自动社会化方面,可以解释为什么Facebook、魔兽世界等在线平台在维持和增加稳定受众数量方面如此成功,以及为什么其他提供大规模学习的平台(MOOC)面临高达80 -90的辍学率[3][4][5]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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