Grigore Burloiu, Stefan Damian, Bogdan Golumbeanu, Valentin Mihai
{"title":"Structured interaction in the SoundThimble real-time gesture sonification framework","authors":"Grigore Burloiu, Stefan Damian, Bogdan Golumbeanu, Valentin Mihai","doi":"10.1145/3123514.3123543","DOIUrl":null,"url":null,"abstract":"We introduce SoundThimble, a design platform for layered sonic interaction based on the relationship between human motion and virtual objects in 3D space. A Vicon motion capture system and custom software are used to track, interpret and sonify the movement and gestures of a performer relative to a virtual object. We define three possible interaction dynamics, centred around object search, manipulation and arrangement. We explore the resulting possibilities for layered structures and extended perception and expression. The software developed is open source and portable to similar hardware systems, leaving room for further extension of the interaction mechanics.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"92 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123514.3123543","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We introduce SoundThimble, a design platform for layered sonic interaction based on the relationship between human motion and virtual objects in 3D space. A Vicon motion capture system and custom software are used to track, interpret and sonify the movement and gestures of a performer relative to a virtual object. We define three possible interaction dynamics, centred around object search, manipulation and arrangement. We explore the resulting possibilities for layered structures and extended perception and expression. The software developed is open source and portable to similar hardware systems, leaving room for further extension of the interaction mechanics.