{"title":"Social VR: How Academics Can Use Social VR for Research and Education","authors":"Brian Beams","doi":"10.1145/3588027.3605556","DOIUrl":null,"url":null,"abstract":"While many VR demos involve two users or one using a virtual agent, few contemplate using social VR. Many live demos at industry conferences do not adequately address the social aspect of VR and will not explore its possibilities. Given that Immersive experiences are moving more and more to social VR experiences, it is crucial to discuss its development and implications in various applications, such as arts, games, entertainment, health, and education.","PeriodicalId":301047,"journal":{"name":"ACM SIGGRAPH 2023 Immersive Pavilion","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2023 Immersive Pavilion","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3588027.3605556","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
While many VR demos involve two users or one using a virtual agent, few contemplate using social VR. Many live demos at industry conferences do not adequately address the social aspect of VR and will not explore its possibilities. Given that Immersive experiences are moving more and more to social VR experiences, it is crucial to discuss its development and implications in various applications, such as arts, games, entertainment, health, and education.