Judging 2D versus 3D square-wave virtual gratings

P. Ho, B. Adelstein, H. Kazerooni
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引用次数: 13

Abstract

Haptic virtual texture can enhance people's experience in interacting with virtual objects by providing surface information. We present a study to analyze how people distinguish between 2D and 3D square-wave gratings using a point-source haptic interface. Our analyses were based on objective vibration and force measurements and psychophysical experiments with human subjects. The results indicated that people were unable to detect the difference between the two textures when they moved their hands across textures with either the amplitude or period smaller than 1.52 mm (0.06 inch) for a texture stiffness of 2 N/mm. This result implies that a simple 2-degree-of-freedom haptic interface may be sufficient to convey the same 3-dimensional tactile feeling for certain textures if the textures are small enough.
判断2D和3D方波虚拟光栅
触觉虚拟纹理通过提供表面信息,增强人与虚拟物体交互的体验。我们提出了一项研究,分析人们如何区分二维和三维方波光栅使用点源触觉界面。我们的分析是基于客观的振动和力测量以及对人类受试者的心理物理实验。结果表明,当纹理刚度为2 N/mm时,当手在振幅或周期小于1.52 mm(0.06英寸)的纹理上移动时,人们无法检测到两种纹理之间的差异。这一结果表明,如果纹理足够小,一个简单的2自由度触觉界面可能足以传达相同的3维触觉感觉。
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