CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants

Jiayan Zhao, Mark B. Simpson, P. Sajjadi, J. O. Wallgrün, Ping Li, M. Bagher, D. Oprean, Lace M. K. Padilla, A. Klippel
{"title":"CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants","authors":"Jiayan Zhao, Mark B. Simpson, P. Sajjadi, J. O. Wallgrün, Ping Li, M. Bagher, D. Oprean, Lace M. K. Padilla, A. Klippel","doi":"10.1109/ismar52148.2021.00062","DOIUrl":null,"url":null,"abstract":"Although the COVID-19 pandemic has made the need for remote data collection more apparent than ever, progress has been slow in the virtual reality (VR) research community, and little is known about the quality of the data acquired from crowdsourced participants who own a head-mounted display (HMD), which we call crowdXR. To investigate this problem, we report on a VR spatial cognition experiment that was conducted both in-lab and out-of-lab. The in-lab study was administered as a traditional experiment with undergraduate students and dedicated VR equipment. The out-of-lab study was carried out remotely by recruiting HMD owners from VR-related research mailing lists, VR subreddits in Reddit, and crowdsourcing platforms. Demographic comparisons show that our out-of-lab sample was older, included more males, and had a higher sense of direction than our in-lab sample. The results of the involved spatial memory tasks indicate that the reliability of the data from out-of-lab participants was as good as or better than their in-lab counterparts. Additionally, the data for testing our research hypotheses were comparable between in- and out-of-lab studies. We conclude that crowdsourcing is a feasible and effective alternative to the use of university participant pools for collecting survey and performance data for VR research, despite potential design issues that may affect the generalizability of study results. We discuss the implications and future directions of running VR studies outside the laboratory and provide a set of practical recommendations.","PeriodicalId":395413,"journal":{"name":"2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ismar52148.2021.00062","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Although the COVID-19 pandemic has made the need for remote data collection more apparent than ever, progress has been slow in the virtual reality (VR) research community, and little is known about the quality of the data acquired from crowdsourced participants who own a head-mounted display (HMD), which we call crowdXR. To investigate this problem, we report on a VR spatial cognition experiment that was conducted both in-lab and out-of-lab. The in-lab study was administered as a traditional experiment with undergraduate students and dedicated VR equipment. The out-of-lab study was carried out remotely by recruiting HMD owners from VR-related research mailing lists, VR subreddits in Reddit, and crowdsourcing platforms. Demographic comparisons show that our out-of-lab sample was older, included more males, and had a higher sense of direction than our in-lab sample. The results of the involved spatial memory tasks indicate that the reliability of the data from out-of-lab participants was as good as or better than their in-lab counterparts. Additionally, the data for testing our research hypotheses were comparable between in- and out-of-lab studies. We conclude that crowdsourcing is a feasible and effective alternative to the use of university participant pools for collecting survey and performance data for VR research, despite potential design issues that may affect the generalizability of study results. We discuss the implications and future directions of running VR studies outside the laboratory and provide a set of practical recommendations.
CrowdXR——远程参与者实验的陷阱和潜力
尽管COVID-19大流行使得远程数据收集的需求比以往任何时候都更加明显,但虚拟现实(VR)研究界的进展缓慢,而且人们对拥有头戴式显示器(HMD)的众包参与者(我们称之为crowdXR)获得的数据质量知之甚少。为了研究这个问题,我们报告了一个在实验室和实验室外进行的VR空间认知实验。实验室内研究采用传统实验方式,由本科生和专用虚拟现实设备进行。这项实验室外的研究是通过从VR相关研究邮件列表、Reddit中的VR子版块和众包平台中招募HMD用户远程进行的。人口统计学比较表明,我们实验室外的样本年龄较大,包括更多的男性,并且比我们实验室内的样本有更高的方向感。空间记忆任务的结果表明,来自实验室外参与者的数据的可靠性与实验室内的参与者一样好,甚至更好。此外,用于测试我们的研究假设的数据在实验室内外的研究之间具有可比性。我们得出结论,尽管潜在的设计问题可能会影响研究结果的普遍性,但众包是使用大学参与者池收集VR研究调查和性能数据的可行且有效的替代方案。我们讨论了在实验室之外进行VR研究的意义和未来方向,并提供了一套实用的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信