Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change

K. Ferris, Gonzalo García-Martinez, G. Wadley, Kathryn Williams
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引用次数: 5

Abstract

We designed and trialled a virtual reality application, Melbourne 2100, that simulates a flooded CBD in a future Melbourne impacted by climate change. We hypothesised that experiencing dystopian futures in VR can make abstract and distal climate change more concrete for people, provoking public engagement and discussion. This paper presents the first stage of a project to design and trial our system with members of the public. We describe our design process, the application we built, and the results of a user study. Observations and interviews yielded feedback that will inform the ongoing development both the application and our methods for gauging its impact. The study indicates that VR is a viable medium for engaging the public with the critical issue of climate change.
墨尔本2100:反乌托邦虚拟现实激发公民参与气候变化
我们设计并试验了一个虚拟现实应用程序“墨尔本2100”,它模拟了受气候变化影响的未来墨尔本被洪水淹没的CBD。我们假设,在VR中体验反乌托邦的未来,可以使抽象的、远端的气候变化对人们来说更加具体,从而引发公众的参与和讨论。本文件介绍一项计划的第一阶段,目的是设计及向市民试用我们的系统。我们描述了我们的设计过程,我们构建的应用程序,以及用户研究的结果。观察和访谈产生的反馈将告知正在进行的应用程序开发和我们衡量其影响的方法。该研究表明,虚拟现实是一种让公众参与气候变化这一关键问题的可行媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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