Animations 25 Years Later: New Roles and Opportunities

Fanny Chevalier, N. Riche, C. Plaisant, Amira Chalbi, C. Hurter
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引用次数: 83

Abstract

Animations are commonplace in today's user interfaces. From bouncing icons that catch attention, to transitions helping with orientation, to tutorials, animations can serve numerous purposes. We revisit Baecker and Small's pioneering work Animation at the Interface, 25 years later. We reviewed academic publications and commercial systems, and interviewed 20 professionals of various backgrounds. Our insights led to an expanded set of roles played by animation in interfaces today for keeping in context, teaching, improving user experience, data encoding and visual discourse. We illustrate each role with examples from practice and research, discuss evaluation methods and point to opportunities for future research. This expanded description of roles aims at inspiring the HCI research community to find novel uses of animation, guide them towards evaluation and spark further research.
25年后的动画:新的角色和机会
动画在今天的用户界面中是司空见惯的。从吸引注意力的弹跳图标,到帮助定位的过渡,再到教程,动画可以服务于许多目的。25年后,我们重温了Baecker和Small的开创性作品《界面动画》。我们回顾了学术出版物和商业系统,并采访了20位不同背景的专业人士。我们的见解导致了动画在今天的界面中扮演的角色的扩展,以保持上下文,教学,改善用户体验,数据编码和视觉话语。我们从实践和研究中举例说明每个角色,讨论评估方法并指出未来研究的机会。这种角色的扩展描述旨在激励HCI研究界发现动画的新用途,指导他们进行评估并激发进一步的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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