The importance of emotions in the interactive stories design

J. R. López-Arcos, F. G. Vela, N. Zea, P. Paderewski, Noemí Marta Fuentes García
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Abstract

Video games benefit from the power of narrative to make the user feel immersed in the virtual world that they offer. The different context switches within the range of game mechanics can be justified by these stories. This keeps the motivation through immersion and favors, therefore, teaching through games. The required link for taking the receiver of the story involved with the characters is achieved thanks to the emotions that are transmitted in the story. The design of video games stories is complex due to its interactive nature. In this paper, we expose the basis of our proposal to design and evaluate these interactive stories and include them in a game, paying particular attention to the evaluation of emotions contained therein.
情感在互动故事设计中的重要性
电子游戏受益于叙事的力量,让用户沉浸在它们所提供的虚拟世界中。在游戏机制范围内的不同情境切换可以通过这些故事来证明。这可以让学生沉浸其中,从而通过游戏进行教学。通过故事中所传达的情感,将故事的接收者与角色联系起来。电子游戏故事的设计是复杂的,因为它具有互动性。在本文中,我们揭示了我们设计和评估这些互动故事并将其纳入游戏的建议基础,并特别关注其中所包含的情感评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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