J. R. López-Arcos, F. G. Vela, N. Zea, P. Paderewski, Noemí Marta Fuentes García
{"title":"The importance of emotions in the interactive stories design","authors":"J. R. López-Arcos, F. G. Vela, N. Zea, P. Paderewski, Noemí Marta Fuentes García","doi":"10.1145/2829875.2829906","DOIUrl":null,"url":null,"abstract":"Video games benefit from the power of narrative to make the user feel immersed in the virtual world that they offer. The different context switches within the range of game mechanics can be justified by these stories. This keeps the motivation through immersion and favors, therefore, teaching through games. The required link for taking the receiver of the story involved with the characters is achieved thanks to the emotions that are transmitted in the story. The design of video games stories is complex due to its interactive nature. In this paper, we expose the basis of our proposal to design and evaluate these interactive stories and include them in a game, paying particular attention to the evaluation of emotions contained therein.","PeriodicalId":137603,"journal":{"name":"Proceedings of the XVI International Conference on Human Computer Interaction","volume":"112 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the XVI International Conference on Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2829875.2829906","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Video games benefit from the power of narrative to make the user feel immersed in the virtual world that they offer. The different context switches within the range of game mechanics can be justified by these stories. This keeps the motivation through immersion and favors, therefore, teaching through games. The required link for taking the receiver of the story involved with the characters is achieved thanks to the emotions that are transmitted in the story. The design of video games stories is complex due to its interactive nature. In this paper, we expose the basis of our proposal to design and evaluate these interactive stories and include them in a game, paying particular attention to the evaluation of emotions contained therein.