Wrist Rehabilitation Using A 3D Mouse-Joystick Prototype Base Virtual Reality Game With Myoelectric Signal Evaluation System For Post-Stroke Patients

Ariezqa Farasyfa, A. Arifin, E. A. Suprayitno
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Abstract

Stroke is a world health problem caused by cerebrovascular disorders and causes weaknesses (hemiparesis). Weakening that occurs makes the wrist rigid and make patients unable to live independently for daily activity. This research proposed system rehabilitation uses a 3D mouse-joystick prototype as a rehabilitation media equipped with MPU 6050 sensor is used to control games in a virtual world. Myoelectric-based evaluation to see the development of muscle capabilities using maximum voluntary contraction methods. Based on research in subject 1 achieve maximum strength in the flexion carpi radial muscles at 89% and 92 % for extention carpi ulnaris. Subject 2 can achieve muscle strength at 79% of flexion carpi radialis and 89% extention carpi ulnaris. Both subjects need more than 50% of their muscle strength. The results obtained were taken manually, for their infiltration database experiment can be done with the Internet of Things makes it easy to see development of the subject.
脑卒中后患者腕部康复使用3D鼠标-操纵杆原型基地虚拟现实游戏与肌电信号评估系统
中风是由脑血管疾病引起的世界性健康问题,并导致身体虚弱(偏瘫)。这种衰弱会使手腕僵硬,使患者无法独立生活进行日常活动。本研究提出的系统康复采用3D鼠标操纵杆原型作为康复介质,配备MPU 6050传感器,用于控制虚拟世界中的游戏。以肌电为基础的评估,使用最大自主收缩法来观察肌肉能力的发展。根据课题1的研究,屈腕桡肌的最大强度为89%,尺腕伸肌的最大强度为92%。受试者2可以在桡侧腕肌屈曲处获得79%的肌肉力量,在尺侧腕肌伸直处获得89%的肌肉力量。两个人都需要50%以上的肌肉力量。所获得的结果都是人工采集的,因为他们的渗透数据库实验可以用物联网来完成,所以很容易看到课题的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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