Portable pedagogy: how interaction design made us better teachers

Laura Gonzales, Rebecca Zantjer, Howard Fooksman
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Abstract

This presentation discusses findings from research conducted with students, faculty, and other university stakeholders around the user experience of assignment writing sheets. We demonstrate how the pedagogical and theoretical takeaways from this research have been translated into personas, conceptual models, and interactive mockups for PromptMe--- a web application that prompts data-driven conversations between instructors and students regarding expectations in assignment sheets. At SIGDOC, we will share our designs, discuss how we see pedagogy reflected in Prompt Me, and highlight the value of designing technologies as a learning strategy. This conversation will spark ideas for enacting democratic teaching through interaction design.
便携式教学法:交互设计如何让我们成为更好的教师
本报告讨论了与学生、教师和其他大学利益相关者一起进行的关于作业书写纸用户体验的研究结果。我们展示了如何将这项研究的教学和理论成果转化为人物角色、概念模型和PromptMe的交互式模型——PromptMe是一个web应用程序,它提示教师和学生之间关于作业表期望的数据驱动对话。在SIGDOC上,我们将分享我们的设计,讨论我们如何看待“提示我”所反映的教学法,并强调设计技术作为一种学习策略的价值。这次对话将激发通过交互设计实现民主教学的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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