Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory Stimuli

Yuki Shimomura, Yuki Ban, S. Warisawa
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Abstract

In recent years, technologies related to virtual reality (VR) have continued to advance. As a method to enhance the VR experience, we focused on loud vocalization. This is because we believe that loud vocalization can enable us to engage with the VR environment in a more interactive way. Also, as loud vocalization is an action that is thought to be closely related to stress reduction and a sense of exhilaration, the stress reduction through VR with loud vocalization is also expected. But loud vocalization itself has disadvantages for physical, mental, and social reasons. Then, we hypothesized that loud vocalization itself is not necessary for such benefits; but the sense of loud vocalization plays an important role. Therefore, we focused on a method of substituting experience by presenting sensory stimuli. In this paper, we proposed a way to present the sense of loud vocalization through vibratory stimuli to the larynx and auditory stimuli to users who are actually vocalizing quietly with the expectation for the sense of loud vocalization. Our user study showed that the proposed method can extend the sense of vocalization and realize pseudo-loud vocalization. In addition, it was also shown that the proposed method can cause a sense of exhilaration. By contrast, excessively strong vibratory stimuli spoil the sense of loud vocalization, and thus the intensity of the vibration should be appropriately determined.
用振动刺激喉部和听觉刺激来表现大声发声的感觉
近年来,与虚拟现实(VR)相关的技术不断发展。作为增强VR体验的一种方法,我们专注于大声发声。这是因为我们相信大声发声可以让我们以一种更具互动性的方式融入VR环境。此外,大声发声被认为是一种与减压和兴奋感密切相关的行为,因此也期待通过VR大声发声来减轻压力。但大声发声本身对身体、心理和社会都有不利影响。然后,我们假设大声发声本身并不是这些好处所必需的;但是大声发声的感觉起着重要的作用。因此,我们专注于一种通过呈现感官刺激来替代经验的方法。在本文中,我们提出了一种方法,通过对喉部的振动刺激和对实际安静发声的用户的听觉刺激来呈现大声发声感,并期望大声发声感。我们的用户研究表明,提出的方法可以扩展发声感,实现伪大声发声。此外,研究还表明,所提出的方法可以引起一种兴奋感。相反,过于强烈的振动刺激会破坏高声发声的感觉,因此应适当确定振动的强度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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