Archetype and Individuation Process in Alan Wake (2010) Video Game

Andry Garcia
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引用次数: 1

Abstract

This research purpose aims to demonstrate the individuation process of Alan Wake through the archetypes by finishing the last page of “Departure” manuscript. The research uses interpretative qualitative method in extending the findings. Using interpretation analysis can depict phenomenon of video game from the act, figures, sources (game items; weapons, flashlight, manuscript, etc.), situation, by applying Carl Gustav Jung’s psychoanalytic theory of archetype and individuation process in the video game. In the video game story, Alan Wake is a writer who had had a writer’s block for 2 years and experiences a nightmare. The nightmare happens when Alice Wake has lost at the Cauldron Lake. To find Alice, Alan follow the journey from his nightmare, suddenly discovers something powerful to create and change things influenced by two mythical figures, namely Thomas Zane and Barbara Jagger. Both figures come into Alan’s nightmare following the unwritten manuscript “Departure” plot story, whose Alan is guided to contain several figures to overcome darkness figures and integrate light and darkness to be actualized. The findings show that archetype depictions are associated by mythological images reflected from the collective unconscious in Alan Wake. The forms such as Barbara Jagger, Thomas Zane, Taken, Alan as The Hero, and the Bird Leg cabin are the projected images that Alan created in his dream. Alan starts his nightmare journey, experiences all the archetypes contributed, and realizes how to end the “Departure” manuscript as Alan’s individuation process. In conclusion, Alan Wake's unconscious journey by ending at the point of self-realization and writing the "Departure" script is considered as an individuation process.
《心灵杀手》(2010)电子游戏的原型和个性化过程
本研究的目的是通过完成《启程》手稿的最后一页,通过原型来展示《心灵杀手》的个性化过程。本研究采用解释性质的方法来扩展研究结果。运用解释分析可以从行为、人物、来源(游戏道具)等方面描述电子游戏现象;武器,手电筒,手稿等),情境,通过应用卡尔·古斯塔夫·荣格的原型和个性化过程的精神分析理论在电子游戏。在电子游戏故事中,《心灵杀手》是一个作家,他有两年的写作障碍,经历了一场噩梦。噩梦发生在爱丽丝·威克在大锅湖输掉比赛的时候。为了找到爱丽丝,艾伦从他的噩梦中走出来,突然发现了一些强大的东西,可以创造和改变两个神话人物,即托马斯·赞恩和芭芭拉·贾格尔。这两个人物都是在不成文的手稿“离开”的情节故事之后进入艾伦的噩梦,在这个故事中,艾伦被引导着包含几个人物来克服黑暗人物,将光明与黑暗结合起来实现。研究结果表明,原型描述与《心灵杀手》中反映的集体无意识的神话形象有关。芭芭拉·贾格尔、托马斯·赞恩、飓风营救、英雄艾伦、鸟腿小屋等形象都是艾伦在梦中创造的投影形象。艾伦开始了他的噩梦之旅,经历了所有贡献的原型,并意识到如何结束“离开”手稿作为艾伦的个性化过程。综上所述,《心灵杀手》以自我实现为终点,书写“离开”剧本的无意识之旅被认为是一个个性化的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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