Investigating MCTS modifications in general video game playing

F. Frydenberg, Kasper R. Andersen, S. Risi, J. Togelius
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引用次数: 32

Abstract

While Monte Carlo tree search (MCTS) methods have shown promise in a variety of different board games, more complex video games still present significant challenges. Recently, several modifications to the core MCTS algorithm have been proposed with the hope to increase its effectiveness on arcade-style video games. This paper investigates of how well these modifications perform in general video game playing using the general video game AI (GVG-AI) framework and introduces a new MCTS modification called UCT reverse penalty that penalizes the MCTS controller for exploring recently visited children. The results of our experiments show that a combination of two MCTS modifications can improve the performance of the vanilla MCTS controller, but the effectiveness of the modifications highly depends on the particular game being played.
调查MCTS在一般电子游戏中的修改
虽然蒙特卡罗树搜索(MCTS)方法在各种不同的棋盘游戏中显示出了希望,但更复杂的视频游戏仍然存在重大挑战。最近,对核心MCTS算法进行了一些修改,希望提高其在街机式视频游戏中的有效性。本文使用通用电子游戏AI (GVG-AI)框架研究了这些修改在普通电子游戏中的表现,并引入了一种新的MCTS修改,称为UCT反向惩罚,惩罚MCTS控制器探索最近访问的儿童。我们的实验结果表明,两种MCTS修改的组合可以提高普通MCTS控制器的性能,但修改的有效性在很大程度上取决于所玩的特定游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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