Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning

J. Doswell
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引用次数: 30

Abstract

Mobile augmented reality system (MARS) based e-learning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS has the potential to adapt to individual learner needs and dynamically distribute tailored instruction to improve learning performance for a life time. While using MARS, learners may interact with their natural environment while MARS digitally annotates real-world objects with digital content. This digital content may combine multi-modal animation, graphics, text, and video as well as voice used to augment instruction based on empirical pedagogical models. The challenge, however, is building a MARS software architecture that fulfills this potential and is also reusable, interoperable, and adaptive to individual augmented reality (AR) "heads-up displays" while, at the same time, capable of delivering personalized instruction to the learner
增强学习:用于学习的上下文感知移动增强现实架构
基于移动增强现实系统(MARS)的电子学习环境为学习者配备了一个移动可穿戴透明显示器,该显示器可与培训/学习软件交互。MARS有可能适应学习者的个人需求,并动态地分发量身定制的指导,以提高终生的学习表现。在使用MARS时,学习者可以与自然环境互动,而MARS则用数字内容对现实世界的物体进行数字注释。该数字内容可以结合多模态动画、图形、文本和视频以及用于增强基于经验教学模型的教学的语音。然而,挑战在于构建一个MARS软件体系结构,该体系结构既要实现这一潜力,又要可重用、可互操作,并适应个人增强现实(AR)。“抬头显示器”,同时能够为学习者提供个性化的指导
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