{"title":"Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning","authors":"J. Doswell","doi":"10.1109/ICALT.2006.84","DOIUrl":null,"url":null,"abstract":"Mobile augmented reality system (MARS) based e-learning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS has the potential to adapt to individual learner needs and dynamically distribute tailored instruction to improve learning performance for a life time. While using MARS, learners may interact with their natural environment while MARS digitally annotates real-world objects with digital content. This digital content may combine multi-modal animation, graphics, text, and video as well as voice used to augment instruction based on empirical pedagogical models. The challenge, however, is building a MARS software architecture that fulfills this potential and is also reusable, interoperable, and adaptive to individual augmented reality (AR) \"heads-up displays\" while, at the same time, capable of delivering personalized instruction to the learner","PeriodicalId":394051,"journal":{"name":"Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2006.84","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 30
Abstract
Mobile augmented reality system (MARS) based e-learning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS has the potential to adapt to individual learner needs and dynamically distribute tailored instruction to improve learning performance for a life time. While using MARS, learners may interact with their natural environment while MARS digitally annotates real-world objects with digital content. This digital content may combine multi-modal animation, graphics, text, and video as well as voice used to augment instruction based on empirical pedagogical models. The challenge, however, is building a MARS software architecture that fulfills this potential and is also reusable, interoperable, and adaptive to individual augmented reality (AR) "heads-up displays" while, at the same time, capable of delivering personalized instruction to the learner