A Partitioning GPU-based Algorithm for Processing the k Nearest-Neighbor Query

Polychronis Velentzas, M. Vassilakopoulos, A. Corral
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引用次数: 4

Abstract

The k Nearest-Neighbor (k-NN) query is a common spatial query that appears in several big data applications. Typically, GPU devices have much larger numbers of processing cores than CPUs and faster device memory than main memory accessed by CPUs, thus, providing higher computing power. We propose and implement a new GPU-based partitioning algorithm for the k-NN query, using the CUDA runtime API. Due to partitioning, this algorithm avoids calculating distances for the whole dataset. Using synthetic and real datasets, we present an extensive experimental performance comparison against six existing algorithms. These algorithms are based on calculating distances for the whole in-memory dataset. This comparison shows that the new algorithm excels in all the conducted experiments and outperforms these six algorithms.
基于分区gpu的k近邻查询处理算法
k近邻查询(k- nn)是一种常见的空间查询,出现在很多大数据应用中。通常情况下,GPU设备的处理核数比cpu大得多,设备内存比cpu访问的主存快得多,因此可以提供更高的计算能力。我们提出并实现了一种新的基于gpu的k-NN查询分区算法,使用CUDA运行时API。由于分区,该算法避免了计算整个数据集的距离。使用合成和真实数据集,我们对六种现有算法进行了广泛的实验性能比较。这些算法是基于计算整个内存数据集的距离。对比表明,新算法在所有的实验中都表现优异,优于这六种算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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