Movement and Sports Activities through Games to Enhance the Skills of Creative Thinking and Quality of Learning Process for Children Aged 14–15

Basuki, Nurhasan, Suroto
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引用次数: 1

Abstract

The study aims to develop mobile exercises through games to strengthen students’ creative thinking. To achieve the goal of learning a sports and health subject, teachers may use optional teaching methods. It is carried out using an experimental research and development project called The Postest-Only Control Group Design. When analyzing the quality of the learning process, a quantitative descriptive analysis technique based on Formative Class Evaluation (FCE) questionnaires are used. The implementation rate for all indicators was found to be 89%. The small group shows a probability index of less than 0.05% or 0.000 and an FCE index of 89.35%. The large group reveals 0.000 and the FCE category is 85.26%. It is necessary to research developing the activity of learning the movements performed by games to strengthen creative thinking, another influence on the creative thinking of students from both the product test group and the control group is the transfer of exercises through games. Based on FCE, it shows that learning quality is important for employment, and according to experts, the entire product design is also important to apply.
透过运动及体育活动提升14-15岁儿童的创意思维及学习质素
该研究旨在通过游戏开发移动练习,以加强学生的创造性思维。为了达到学习体育与健康学科的目标,教师可以使用可选择的教学方法。它是通过一项名为“post - only Control Group Design”的实验性研究和开发项目进行的。在分析学习过程的质量时,采用了基于形成性课堂评价(FCE)问卷的定量描述性分析技术。各项指标的执行率为89%。小组概率指数小于0.05%或0.000,FCE指数为89.35%。大组显示0.000,FCE类别为85.26%。有必要研究开发通过游戏进行动作学习的活动来加强创造性思维,产品测试组和对照组学生创造性思维的另一个影响是通过游戏进行练习的迁移。基于FCE,它表明学习质量对就业很重要,专家认为,整个产品设计也很重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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