PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences

Mark Mcgill, G. Wilson, Daniel Medeiros, S. Brewster
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引用次数: 9

Abstract

We present PassengXR, an open-source toolkit for creating passenger eXtended Reality (XR) experiences in Unity. XR allows travellers to move beyond the physical limitations of in-vehicle displays, rendering immersive virtual content based on - or ignoring - vehicle motion. There are considerable technical challenges to using headsets in moving environments: maintaining the forward bearing of IMU-based headsets; conflicts between optical and inertial tracking of inside-out headsets; obtaining vehicle telemetry; and the high cost of design given the necessity of testing in-car. As a consequence, existing vehicular XR research typically relies on controlled, simple routes to compensate. PassengXR is a cost-effective open-source in-car passenger XR solution. We provide a reference set of COTS hardware that enables the broadcasting of vehicle telemetry to multiple headsets. Our software toolkit then provides support to correct vehicle-headset alignment, and then create a variety of passenger XR experiences, including: vehicle-locked content; motion- and location-based content; and co-located multi-passenger applications. PassengXR also supports the recording and playback of vehicle telemetry, assisting offline design without resorting to costly in-car testing. Through an evaluation-by-demonstration, we show how our platform can assist practitioners in producing novel, multi-user passenger XR experiences.
乘客XR:一个低成本的平台,用于任何汽车,多用户,基于动作的乘客XR体验
我们展示了一个开源工具包,用于在Unity中创建乘客扩展现实(XR)体验。XR允许旅行者超越车载显示器的物理限制,基于或忽略车辆运动呈现沉浸式虚拟内容。在移动环境中使用耳机存在相当大的技术挑战:保持基于imu的耳机的前向;内向外头戴式耳机光学跟踪与惯性跟踪的冲突获取车辆遥测数据;而且由于车内测试的必要性,设计成本很高。因此,现有的车辆XR研究通常依赖于可控的、简单的路线来进行补偿。passenger XR是一个具有成本效益的开源车载乘客XR解决方案。我们提供了一组参考COTS硬件,可以将车辆遥测广播到多个耳机。然后,我们的软件工具包为纠正车辆与耳机的对齐提供支持,然后创建各种乘客XR体验,包括:车辆锁定内容;基于运动和位置的内容;以及多乘客共存的应用。此外,passenger xr还支持车辆遥测数据的记录和回放,无需进行昂贵的车内测试即可辅助线下设计。通过演示评估,我们展示了我们的平台如何帮助从业者创造新颖的多用户乘客XR体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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