DiaBuLI – Building Dialogues for Human-Robot Interaction by Learning from Object Information

S. Schiffer, Julia Arndt, Laura Platte, J. Madyal, Marlon Spangenberg
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Abstract

We report on preliminary results of our efforts of building a human-robot dialogue by using decision tree learning. The system is particularly designed for dialogues that go along with decision processes. In our application, the self-developed robot MoBi should assist young children in the classroom with waste management. To do so, MoBi asks a couple of yes/no-questions about a waste item to dispose in order to decide on the correct bin. We take a collection of instances of the classification task where we know the right bin decision for and we characterize these examples by a set of attributes that describe features like material and usage properties. Then, we perform decision tree learning to generate a tree which builds the basis for the dialogue with MoBi. While many existing work aim for a more open-ended form of dialogue we focus on a specific setting where the robot assists in a decision process. Existing approaches have investigated the use of learning to optimize the length or number of turns in an interaction dialogue. We are also interested in optimizing our dialogue but we look into find-ing other interesting qualities as well. We compare trees resulting from different configurations of our decision tree learning both with one another as well as with hand-crafted dialogues used for the robot MoBi so far.
DiaBuLI -通过学习对象信息构建人机交互对话
我们报告了通过使用决策树学习建立人机对话的初步结果。该系统是专门为伴随决策过程的对话而设计的。在我们的应用中,自主研发的机器人MoBi应该帮助教室里的幼儿进行垃圾管理。为了做到这一点,MoBi询问了几个关于要处理的废物的是/否问题,以决定正确的垃圾箱。我们收集分类任务的一组实例,其中我们知道正确的bin决策,并通过一组描述材料和使用属性等特征的属性来描述这些示例。然后,我们执行决策树学习以生成树,该树为与MoBi的对话构建基础。虽然许多现有的工作旨在实现更开放的对话形式,但我们专注于机器人在决策过程中协助的特定设置。现有的方法已经研究了使用学习来优化交互对话中的回合长度或回合数。我们也有兴趣优化我们的对话,但我们也在寻找其他有趣的品质。我们比较了决策树学习的不同配置所产生的树,以及迄今为止用于机器人MoBi的手工制作的对话。
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