"Cool" Media Studies: McCloud, McLuhan, and the Popification of the Humanities

M. Fink
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Abstract

ABSTRACT:While the comics medium had affected everyday culture long before television became the epitome of the modern mass medium, it was mainly via Scott McCloud's seminal Understanding Comics that comics studies began to tie in with media studies to better understand the ontology of the comics art form. In particular, McCloud drew on media theorist Marshall McLuhan's (1964) diagnosis of "cool" (in distinction from "hot") media. Notoriously, McLuhan characterized "cool" media—television and comics—as iconic forms of popular art that demand high degrees of audience or reader participation, in contrast to "hot" media such as film. While this conceptualization might seem arcane, it harmonizes with John Fiske's (1987) theory of audience participation in what Fiske has called television's "producerly" textuality. This essay will look at a trend in both television and comics studies under the rubric of "cool" media studies—that is, the triumph of a post-McLuhanian spirit assuming a dual role of academic inquiry and pop culture fandom.
“酷”媒体研究:麦克劳德、麦克卢汉与人文学科的发展
摘要:虽然早在电视成为现代大众媒介的缩影之前,漫画媒介就已经对日常文化产生了影响,但主要是通过斯科特·麦克劳德开创性的《理解漫画》,漫画研究才开始与媒介研究联系起来,从而更好地理解漫画艺术形式的本体论。麦克劳德特别借鉴了媒体理论家马歇尔·麦克卢汉(Marshall McLuhan, 1964)对“冷”(区别于“热”)媒体的诊断。众所周知,麦克卢汉将“酷”媒体(电视和漫画)描述为大众艺术的标志性形式,要求高度的观众或读者参与,与“热”媒体(如电影)形成鲜明对比。虽然这个概念可能看起来晦涩难懂,但它与约翰·菲斯克(1987)的观众参与理论相协调,菲斯克称之为电视的“生产性”文本性。这篇文章将在“酷”媒体研究的标题下审视电视和漫画研究的趋势——也就是说,后麦克卢汉精神的胜利,承担了学术探究和流行文化狂热的双重角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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