The A -buffer, an antialiased hidden surface method

L. Carpenter
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引用次数: 496

Abstract

The A-buffer (anti-aliased, area-averaged, accumulation buffer) is a general hidden surface mechanism suited to medium scale virtual memory computers. It resolves visibility among an arbitrary collection of opaque, transparent, and intersecting objects. Using an easy to compute Fourier window (box filter), it increases the effective image resolution many times over the Z-buffer, with a moderate increase in cost. The A-buffer is incorporated into the REYES 3-D rendering system at Lucasfilm and was used successfully in the “Genesis Demo” sequence in Star Trek II.
A -buffer,一种抗锯齿隐藏曲面的方法
a- buffer (anti- aliasing, area-average, accumulation buffer)是一种适用于中等规模虚拟内存计算机的通用隐藏表面机制。它解决任意不透明、透明和相交对象集合之间的可见性。使用易于计算的傅里叶窗口(盒滤波器),它比z -缓冲区增加了许多倍的有效图像分辨率,而成本则适度增加。A-buffer被整合到Lucasfilm的REYES 3d渲染系统中,并成功地用于《星际迷航2》中的“创世纪演示”序列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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