Texturing through constructive modeling

B. Schmitt, C. Schlick, A. Pasko, V. Adzhiev
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Abstract

The concept of solid texturing is extended in two directions: constructive modeling of space partitions for texturing and modeling of multi-dimensional textured objects called hypervolumes. A hypervolume is considered as a point set with attributes of both physical (density, temperature, etc.) and photometric (color, transparency, diffuse and specular reflections, etc.) nature. The point-set geometry and attributes are modeled independently using real-valued scalar functions of several variables. Each real-valued function defining the geometry or an attribute is evaluated in the given point by a procedure traversing a constructive tree structure with primitives in the leaves and operations in the nodes of the tree. This approach provides a framework for the modeling, texturing and visualization of 3D solids and time-dependent and multi-dimensional objects in a completely uniform manner. We introduced a special modeling language and implemented software tools supporting the proposed approach. The concept of constructive hypervolume textures is independent of the geometric representation. We provide examples of textured functional representation (F-Rep) and boundary representation (B-Rep) objects as illustrations.
纹理通过建设性的建模
实体纹理的概念在两个方向上得到扩展:用于纹理的空间分区的构造建模和称为hypervolumes的多维纹理对象的建模。hypervolume被认为是具有物理属性(密度、温度等)和光度属性(颜色、透明度、漫反射和镜面反射等)的点集。采用多变量实值标量函数对点集几何和属性进行独立建模。定义几何或属性的每个实值函数在给定点上通过遍历构造树结构的过程求值,该构造树结构的原语位于叶子中,操作位于树的节点中。该方法以完全统一的方式为3D实体和时间相关的多维对象的建模,纹理和可视化提供了一个框架。我们引入了一种特殊的建模语言,并实现了支持所提出方法的软件工具。构造超大体积纹理的概念独立于几何表示。我们提供了纹理功能表示(F-Rep)和边界表示(B-Rep)对象的示例作为说明。
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