Field of View Effect on Distance Perception in Virtual Reality

Sina Masnadi, Kevin P. Pfeil, Jose-Valentin T. Sera-Josef, J. Laviola
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引用次数: 15

Abstract

Recent state-of-the-art Virtual Reality (VR) Head-Mounted Displays (HMD) provide wide Field of Views (FoV) which were not possible in the past. Due to this development, HMD FoVs are now approaching a level that parallels natural human eyesight. Previous efforts have shown that reduced FoVs affect user perception of distance in a given environment, but none have investigated VR HMDs with wide FoVs. Therefore, in this paper we directly investigate the effect of HMD FoV on distance estimation in virtual environments. We performed a user study with 14 participants who performed a blind throwing task wearing a Pimax 5K Plus HMD, in which we virtually restricted the FoV to 200°, 110°, and 60°. We found a significant difference in perceived distance between the 200° and 60° FoVs, as well as between the 110° and 60° FoVs. However, no significant difference was observed between 200° and 110°. Our results indicate that users tend to underestimate distance with the narrower FoV.
虚拟现实中视场效应对距离感知的影响
最近最先进的虚拟现实(VR)头戴式显示器(HMD)提供了过去不可能实现的宽视野(FoV)。由于这一发展,HMD fov现在正在接近与自然人类视力相似的水平。之前的研究表明,减少fov会影响用户在给定环境中的距离感知,但没有人研究过具有宽fov的VR头戴式显示器。因此,本文直接研究了虚拟环境中HMD视场对距离估计的影响。我们对14名参与者进行了一项用户研究,他们戴着Pimax 5K Plus HMD进行盲投任务,我们实际上将视场限制在200°,110°和60°。我们发现200°和60°视场以及110°和60°视场之间的感知距离存在显著差异。然而,在200°和110°之间没有观察到显著差异。我们的研究结果表明,用户倾向于低估视场较窄的距离。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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