Music versus Sound Design

Noah Kellman
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Abstract

Each video game has its own unique, visual aesthetic, and it’s up to the composer to complement this visual world by creating a sonic atmosphere. Many of the greatest games have incorporated musical elements into their sound effects and ambiences. As the field of game music continues to grow, so does the importance of sound design as part of the composer’s skill set. This chapter explores how music and sound effects have interacted throughout the history of game music, defining these relationships for the reader in understandable terms with clear distinctions and accessible examples. This chapter explores FEZ (2012) as an example, along with a variety of other examples in which the music and sound effects were conceived with different levels of interconnectivity.
音乐与声音设计
每款电子游戏都有自己独特的视觉美学,而作曲家则需要通过创造声音氛围来补充这种视觉世界。许多优秀的游戏都在音效和氛围中融入了音乐元素。随着游戏音乐领域的不断发展,声音设计作为作曲家技能的一部分也变得越来越重要。这一章探讨了音乐和音效在整个游戏音乐历史中是如何相互作用的,并通过清晰的区别和例子为读者定义了这些关系。本章以《FEZ》(2012)为例,以及其他各种音乐和声音效果的例子,这些音乐和声音效果是通过不同层次的互联性来构思的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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