Real-time rendering of high-quality effects using multi-frame sampling

Daniel Limberger, J. Döllner
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引用次数: 3

Abstract

In a rendering environment of comparatively sparse interaction, e.g., digital production tools, image synthesis and its quality do not have to be constrained to single frames. This work analyzes strategies for highly economically rendering of state-of-the-art rendering effects using progressive multi-frame sampling in real-time. By distributing and accumulating samples of sampling-based rendering techniques (e.g., anti-aliasing, order-independent transparency, physically-based depth-of-field and shadowing, ambient occlusion, reflections) over multiple frames, images of very high quality can be synthesized with unequaled resource-efficiency.
使用多帧采样的高质量效果的实时渲染
渲染环境相对稀疏的交互,例如,数字生产工具、图像合成和其质量不必局限于单帧。这项工作分析了在实时中使用渐进式多帧采样来高度经济地呈现最先进的渲染效果的策略。通过在多个帧上分布和积累基于采样的渲染技术(例如,抗混叠、与顺序无关的透明度、基于物理的景深和阴影、环境遮挡、反射)的样本,可以以无与伦比的资源效率合成非常高质量的图像。
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