Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?

D. Lacko, Eliška Dufková, H. Machácková
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Abstract

In the past 10 years, live-streaming services have gained huge popularity. Streamers usually play video games and complement their performance with commentary. We examine the role of this streamer commentary on state aggression in Czech adolescents who were randomly assigned into one of the three experimental groups (i.e. aggressive commentary, non-aggressive commentary, no commentary). The findings suggest that a short-term streamer’s commentary has no effect on affective and cognitive state aggression. In addition, the experimental conditions did not moderate any effects of personal traits (i.e. aggression, empathy) and long-term environmental factors (i.e. exposure to violence, watching violent streams, playing violent video games) on state aggression. We found that trait aggression, trait affective empathy and long-term exposure to violence were positively associated with state aggression, whereas trait sympathy was negatively associated with state aggression. The findings enrich the research with evidence for the lack of influence of streamer commentary on viewer aggression.
在暴力视频游戏中,主播的攻击性评论是否会影响青少年的状态攻击性?
在过去的10年里,直播服务获得了巨大的普及。主播通常会玩电子游戏,并在表演的同时解说解说。我们在捷克青少年中研究了这种流播评论对国家侵略的作用,这些青少年被随机分配到三个实验组之一(即攻击性评论,非攻击性评论,无评论)。研究结果表明,短期主播的评论对情感和认知状态攻击没有影响。此外,实验条件没有调节个人特征(如攻击性、同理心)和长期环境因素(如接触暴力、观看暴力流媒体、玩暴力视频游戏)对国家侵略的影响。研究发现,攻击特质、情感共情特质和长期暴力暴露与状态攻击呈正相关,而同情特质与状态攻击呈负相关。这些发现为主播评论对观众攻击性缺乏影响的研究提供了丰富的证据。
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