GunitaHu: A VR Serious Game with Montessori Approach for Dementia Patients During COVID-19

Aira Jazel Y. Ang, Roberto D. Principio, R. A. Juayong, J. D. L. Caro
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Abstract

The study aims to explore VR Serious Games as a form of therapy for people with dementia. It seeks to establish the utility of VR-based interventions with the application of Montessori Method. This study also serves as a basis for researchers, healthcare professionals, and developers who plan to incorporate VR therapy with other therapeutic approaches and to create a system that may be replicated for other illnesses via telemedicine to address the most vulnerable sectors. The main beneficiaries of this study are people with dementia and those who directly interact with them such as their doctors, caregivers, and family members of the patient.
GunitaHu: COVID-19期间痴呆患者使用蒙特梭利方法的VR严肃游戏
该研究旨在探索VR严肃游戏作为痴呆症患者的一种治疗形式。它试图通过应用蒙台梭利方法建立基于虚拟现实的干预措施的效用。这项研究还为研究人员、医疗保健专业人员和开发人员提供了基础,他们计划将VR治疗与其他治疗方法结合起来,并创建一个可以通过远程医疗复制的系统,以解决最脆弱的领域。这项研究的主要受益者是痴呆症患者和那些直接与他们互动的人,如他们的医生、护理人员和患者的家庭成员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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