{"title":"Analysis of a Self-Similar GPU Thread Map for Data-parallel m-Simplex Domains","authors":"C. Navarro, B. Bustos, N. Hitschfeld-Kahler","doi":"10.1109/HPCS48598.2019.9188081","DOIUrl":null,"url":null,"abstract":"This work analyzes the possible performance benefits one could obtain by employing a Self-Similar type of GPU thread map on data-parallel m-simplex domains, which is the geometrical representation of several interaction problems. The main contributions of this work are (1) the proposal of a new block-space map H: $\\mathbb{Z}^{m}\\mapsto \\mathbb{Z}^{m}$ based on a self-similar set of sub-orthotopes, and (2) its analysis in terms of performance and thread space, from which we obtain that $\\mathcal{H}(\\omega)$ is time and space efficient for 2-simplices and only time efficient for 3-simplices unless the theoretical model is relaxed to allow concurrent parallel spaces. Experimental tests on a 2-simplex domain support the theoretical results, giving up to 30% of speedup over the standard approach. We also show how the map can utilize GPU tensor cores and further accelerate through fast matrix-multiply-accumulate operations. Finally, we show that extending the map to general m-simplices is a non-trivial optimization problem and depends of the choice of two parameters $r, \\beta$, for which we provide some insights in order to obtain a $\\mathcal{H}(\\omega)$ map that can be $m!$ times more space efficient than a bounding-box approach.","PeriodicalId":371856,"journal":{"name":"2019 International Conference on High Performance Computing & Simulation (HPCS)","volume":"249 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on High Performance Computing & Simulation (HPCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPCS48598.2019.9188081","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This work analyzes the possible performance benefits one could obtain by employing a Self-Similar type of GPU thread map on data-parallel m-simplex domains, which is the geometrical representation of several interaction problems. The main contributions of this work are (1) the proposal of a new block-space map H: $\mathbb{Z}^{m}\mapsto \mathbb{Z}^{m}$ based on a self-similar set of sub-orthotopes, and (2) its analysis in terms of performance and thread space, from which we obtain that $\mathcal{H}(\omega)$ is time and space efficient for 2-simplices and only time efficient for 3-simplices unless the theoretical model is relaxed to allow concurrent parallel spaces. Experimental tests on a 2-simplex domain support the theoretical results, giving up to 30% of speedup over the standard approach. We also show how the map can utilize GPU tensor cores and further accelerate through fast matrix-multiply-accumulate operations. Finally, we show that extending the map to general m-simplices is a non-trivial optimization problem and depends of the choice of two parameters $r, \beta$, for which we provide some insights in order to obtain a $\mathcal{H}(\omega)$ map that can be $m!$ times more space efficient than a bounding-box approach.
这项工作分析了在数据并行的m-单纯形域上使用自相似类型的GPU线程映射可能获得的性能优势,这是几个交互问题的几何表示。本工作的主要贡献是:(1)提出了一个基于自相似子正位体集的新的块空间映射H: $\mathbb{Z}^{m}\mapsto \mathbb{Z}^{m}$,(2)从性能和线程空间方面对其进行了分析,由此我们得到$\mathcal{H}(\omega)$对于2-简单体是时间和空间有效的,而对于3-简单体只有时间有效,除非放宽理论模型以允许并发并行空间。在一个2-单纯形域上的实验测试支持理论结果,给出了高达30% of speedup over the standard approach. We also show how the map can utilize GPU tensor cores and further accelerate through fast matrix-multiply-accumulate operations. Finally, we show that extending the map to general m-simplices is a non-trivial optimization problem and depends of the choice of two parameters $r, \beta$, for which we provide some insights in order to obtain a $\mathcal{H}(\omega)$ map that can be $m!$ times more space efficient than a bounding-box approach.