3D Tabletop AR: A Comparison of Mid-Air, Touch and Touch+Mid-Air Interaction

Carole Plasson, Dominique Cunin, Yann Laurillau, L. Nigay
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引用次数: 3

Abstract

This paper contributes a first comparative study of three techniques for selecting 3D objects anchored to the table in tabletop Augmented Reality (AR). The impetus for this study is that touch interaction makes more sense when the targeted objects are anchored to the table. We experimentally compare touch and a mixed (touch+mid-air) techniques with the common direct mid-air technique. The touch and mixed techniques involve a decomposition of the 3D task into a 2D task by touch on the table followed by a 1D task by touch or mid-air interaction. Results show that: (1) The touch and mixed techniques present completion times similar to the mid-air technique and are more accurate than the mid-air technique; (2) The mixed technique defines a good compromise between accuracy of touch interaction and speed of mid-air interaction.
3D桌面AR:空中,触摸和触摸+空中交互的比较
本文首次对桌面增强现实(AR)中选择锚定在桌子上的3D物体的三种技术进行了比较研究。这项研究的动机是,当目标物体固定在桌子上时,触摸互动更有意义。我们实验比较了触摸和混合(触摸+半空)技术与常见的直接半空技术。触摸和混合技术包括通过触摸桌子将3D任务分解为2D任务,然后通过触摸或空中交互将1D任务分解为2D任务。结果表明:(1)触碰技术和混合技术的完成时间与半空技术相似,且比半空技术更准确;(2)混合技术在触摸交互的精度和空中交互的速度之间取得了很好的折衷。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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