Multi-dimensional transfer functions for interactive 3D flow visualization

S. W. Park, B. Budge, L. Linsen, B. Hamann, K. Joy
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引用次数: 17

Abstract

Transfer functions are a standard technique used in volume rendering to assign color and opacity to a volume of a scalar field. Multidimensional transfer functions (MDTFs) have proven to be an effective way to extract specific features with subtle properties. As 3D texture-based methods gain widespread popularity for the visualization of steady and unsteady flow field data, there is a need to define and apply similar MDTFs to interactive 3D flow visualization. We exploit flow field properties such as velocity, gradient, curl, helicity, and divergence using vector calculus methods to define an MDTF that can be used to extract and track features in a flow field. We show how the defined MDTF can be applied to interactive 3D flow visualization by combining them with state-of-the-art texture-based flow visualization of steady and unsteady fields. We demonstrate that MDTFs can be used to help alleviate the problem of occlusion, which is one of the main inherent drawbacks of 3D texture-based flow visualization techniques. In our implementation, we make use of current graphics hardware to obtain interactive frame rates.
交互式三维流可视化的多维传递函数
传递函数是体积渲染中使用的一种标准技术,用于为标量域的体积分配颜色和不透明度。多维传递函数(MDTFs)已被证明是一种提取具有微妙属性的特定特征的有效方法。随着基于三维纹理的方法在定常和非定常流场数据的可视化中得到广泛应用,有必要定义和应用类似的mdtf来进行交互式三维流场可视化。我们利用流场的特性,如速度、梯度、旋度、螺旋度和散度,使用矢量微积分方法来定义一个MDTF,该MDTF可用于提取和跟踪流场中的特征。我们展示了如何将定义的MDTF与最先进的基于纹理的稳态和非稳态流可视化相结合,应用于交互式3D流可视化。我们证明了mdtf可以用来帮助缓解遮挡问题,这是基于纹理的3D流可视化技术的主要固有缺陷之一。在我们的实现中,我们利用当前的图形硬件来获得交互帧率。
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