The Area Framework for Location-Based Smart Mobile Augmented Reality Applications

R. Pryss, Philip Geiger, Marc Schickler, Johannes Schobel, M. Reichert
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引用次数: 13

Abstract

During the last years, the computational capabilities of smart mobile devices have been continuously improved by hardware vendors, raising new opportunities for mobile application engineers. Mobile augmented reality can be considered as one demanding scenario demonstrating that smart mobile applications are becoming more and more mature. In the AREA (Augmented Reality Engine Application) project, we developed a powerful kernel that enables location-based, mobile augmented reality applications. On top of this kernel, mobile application developers can realize sophisticated individual applications. The AREA kernel, in turn, allows for both robustness and high performance. In addition, it provides a flexible architecture that fosters the development of individual location-based mobile augmented reality applications. As a particular feature, the kernel allows for the handling of points of interests (POI) clusters. Altogether, advanced concepts are required to realize a location-based mobile augmented reality kernel that are presented in this paper. Furthermore, results of an experiment are presented in which the AREA kernel was compared to other location-based mobile augmented reality applications. To demonstrate the applicability of the kernel, we apply it in the context of various mobile applications. As a lesson learned, sophisticated mobile augmented reality applications can be efficiently run on present mobile operating systems and be effectively realized by engineers using the AREA framework. We consider mobile augmented reality as a killer application for mobile computational capabilities as well as the proper support of mobile users in everyday life.
基于位置的智能移动增强现实应用的区域框架
在过去的几年里,智能移动设备的计算能力不断提高,硬件供应商为移动应用工程师提供了新的机会。移动增强现实可以被认为是智能移动应用越来越成熟的一个需求场景。在AREA(增强现实引擎应用)项目中,我们开发了一个强大的内核,可以实现基于位置的移动增强现实应用。在这个内核之上,移动应用程序开发人员可以实现复杂的独立应用程序。AREA内核反过来又支持健壮性和高性能。此外,它还提供了一个灵活的架构,可以促进基于位置的个人移动增强现实应用程序的开发。作为一个特殊的特性,内核允许处理兴趣点(POI)集群。综上所述,本文提出的基于位置的移动增强现实内核需要先进的概念来实现。此外,还提出了一个实验结果,将AREA内核与其他基于位置的移动增强现实应用进行了比较。为了演示内核的适用性,我们将其应用于各种移动应用程序的上下文中。作为一个经验教训,复杂的移动增强现实应用程序可以在现有的移动操作系统上有效运行,并由工程师使用AREA框架有效地实现。我们认为移动增强现实是移动计算能力的杀手级应用,也是日常生活中对移动用户的适当支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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