Incremental State Saving in Speedes Using C++

J. Steinman
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引用次数: 87

Abstract

Optimistic parallel discrete-event simulation engines require a rollback mechanism to restore the state of a simulation object to an earlier time if its events are accidentally processed out of time order. Traditional approaches save the entire state of an object before its next event is processed so that its original state can be restored. However, this approach can very quickly use up all of a processor's available memory. In addition, the overhead for copying large amounts of memory can be quite high. Incremental state saving helps to overcome these problems by saving only the changes that an event makes to an object. This paper describes some reversible incremental state saving techniques (i.e., the Delta Exchange Method and the Rollback Queue Mechanism) that are used by the object-oriented C++ SPEEDES (Synchronous Parallel Environment for Emulation and Discrete-Event Simulation) operating system, The need for reversible incremental state saving is emphasized by a brief discussion on lazy cancellation techniques which require roll-forward as well as rollback support.
使用c++的增量状态保存速度
乐观并行离散事件模拟引擎需要一个回滚机制,以便在意外地按时间顺序处理模拟对象的事件时将其状态恢复到较早的时间。传统方法在处理下一个事件之前保存对象的整个状态,以便恢复其原始状态。然而,这种方法很快就会耗尽处理器的所有可用内存。此外,复制大量内存的开销可能相当高。增量状态保存通过仅保存事件对对象所做的更改来帮助克服这些问题。本文描述了面向对象的c++ SPEEDES(用于仿真和离散事件仿真的同步并行环境)操作系统中使用的一些可逆增量状态保存技术(即增量交换方法和回滚队列机制),通过对需要前滚和回滚支持的延迟取消技术的简要讨论,强调了可逆增量状态保存的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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