BGRAF2: a real-time graphics language with modular objects and implicit dynamics

S. Bergman, A. Kaufman
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引用次数: 18

Abstract

The BGRAF2 language for interactive real-time 2D graphics was designed as a user-oriented language emphasizing ease of use rather than of implementation. Procedural statements allow straightforward computation while classlike characteristics encourage modular graphics programming. The clock and event data types facilitate creation of parallel and synchronous procedures automatically acting on structures and display files. A graphic procedure, which includes procedural, drawing and event-driven statements, is a graphic prototype. Such procedures may be nested and iteratively or recursively called. An individual invocation of a procedure, called a graphic object, shares code while commanding its own data structures and images.
BGRAF2:具有模块化对象和隐式动态的实时图形语言
用于交互式实时2D图形的BGRAF2语言被设计为一种面向用户的语言,强调易用性而不是实现性。过程性语句允许直接的计算,而类特性鼓励模块化图形编程。时钟和事件数据类型有助于创建自动作用于结构和显示文件的并行和同步过程。图形过程是图形原型,它包括过程语句、绘图语句和事件驱动语句。这样的过程可以嵌套并迭代或递归地调用。一个过程的单独调用,称为图形对象,在命令自己的数据结构和图像时共享代码。
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