Harsh Beohar, Chase Ford, B. König, Stefan Milius, Lutz Schröder
{"title":"Graded Monads and Behavioural Equivalence Games","authors":"Harsh Beohar, Chase Ford, B. König, Stefan Milius, Lutz Schröder","doi":"10.1145/3531130.3533374","DOIUrl":null,"url":null,"abstract":"The framework of graded semantics uses graded monads to capture behavioural equivalences of varying granularity, for example as found in the linear-time / branching-time spectrum, over general system types. We describe a generic Spoiler-Duplicator game for graded semantics that is extracted from the given graded monad, and may be seen as playing out an equational proof; instances include standard pebble games for simulation and bisimulation as well as games for trace-like equivalences and coalgebraic behavioural equivalence. Considerations on an infinite variant of such games lead to a novel notion of infinite-depth graded semantics. Under reasonable restrictions, the infinite-depth graded semantics associated to a given graded equivalence can be characterized in terms of a determinization construction for coalgebras under the equivalence at hand.","PeriodicalId":373589,"journal":{"name":"Proceedings of the 37th Annual ACM/IEEE Symposium on Logic in Computer Science","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 37th Annual ACM/IEEE Symposium on Logic in Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3531130.3533374","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
The framework of graded semantics uses graded monads to capture behavioural equivalences of varying granularity, for example as found in the linear-time / branching-time spectrum, over general system types. We describe a generic Spoiler-Duplicator game for graded semantics that is extracted from the given graded monad, and may be seen as playing out an equational proof; instances include standard pebble games for simulation and bisimulation as well as games for trace-like equivalences and coalgebraic behavioural equivalence. Considerations on an infinite variant of such games lead to a novel notion of infinite-depth graded semantics. Under reasonable restrictions, the infinite-depth graded semantics associated to a given graded equivalence can be characterized in terms of a determinization construction for coalgebras under the equivalence at hand.