Analysis and Validation for Kinematic and Physiological Data of VR Training System

Shuwei Chen, Ben Hu, Yang Gao, Yang Liu, Zhiping Liao, Jianhua Li, Aimin Hao
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Abstract

Virtual reality applications can provide a more immersive environment that improves users’ enthusiasm to participate. For VR-based limb motor training applications, the widespread use of VR techniques still has many challenges. On the one hand, it is not easy to evaluate the effectiveness and accuracy of VR-based programs. On the other hand, monitoring the users’ physical and mental burden during the training process is an essential but difficult task. To this end, we propose a simple and economical VR-based application for limb motor training. Kinematic data are used to monitor the user’s movements quantitatively. We also collect physiological data, including heart rate variability (HRV) and electroencephalogram (EEG) data. HRV data are used to assess physical fatigue in real-time and EEG data can be used to detect mental fatigue in the future. Based on this application, we have conducted many experiments and user studies to verify the kinematic data monitoring accuracy and the feasibility of fatigue detecting. The results have demonstrated that VR-based solutions for limb motor training have good kinematic data measurement precision. Meanwhile, the physiological data demonstrated that the VR-based rehabilitation does not cause too much physical fatigue to participants.
VR训练系统运动与生理数据的分析与验证
虚拟现实应用程序可以提供一个更加身临其境的环境,提高用户的参与热情。对于基于VR的肢体运动训练应用来说,VR技术的广泛应用还面临着许多挑战。一方面,评估基于vr的方案的有效性和准确性并不容易。另一方面,监测用户在训练过程中的身心负担是一项必要但困难的任务。为此,我们提出了一种简单而经济的基于vr的肢体运动训练应用。运动学数据用于定量地监控用户的运动。我们还收集生理数据,包括心率变异性(HRV)和脑电图(EEG)数据。HRV数据用于实时评估身体疲劳,脑电图数据可用于检测未来的精神疲劳。基于此应用,我们进行了大量的实验和用户研究,验证了运动数据监测的准确性和疲劳检测的可行性。结果表明,基于vr的肢体运动训练方案具有良好的运动数据测量精度。同时,生理数据显示,基于vr的康复不会对参与者造成过多的身体疲劳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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